Posted by: pandoranyc | June 30, 2009

005 – Tools and resources

Game development requires lots of tools, and most of the time they are expensive. As an independent developer, it is important to find lists of free or inexpensive content creation tools. Here are some links.
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Posted by: pandoranyc | June 30, 2009

004 – Open Source Game Dev/Engine Lists

I saw this really good article about the use of Open Source technology in game development and wanted to share the link.

http://www.technewsworld.com/story/gaming/64843.html?wlc=1246392687
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Posted by: pandoranyc | June 29, 2009

003 – Engine Update

In short, I’ve decided to go with the (soon to be open source) commercial simulation/game engine Visual3D.net for a variety of reasons.
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Posted by: pandoranyc | June 28, 2009

002 – Arcane Literature

A lot of authors have utilized the concept of the magickal grimoire or ancient text or scroll, but it was HP Lovecraft’s (HP Lovecraft Arcane Literature) who really polished the use of Arcane literature with the Necronomicon. Here we will discuss in more detail both those origins and the usage in Ummo.
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Posted by: pandoranyc | June 28, 2009

001 – Random Inspirational Notes

Lovecraft has been a huge influence (and in fact creative element) of this project from the very beginning. I look forward into the unknown with a stronger respect for that which came before.
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Posted by: pandoranyc | June 9, 2009

000 – Release Schedule

Tentative Release Schedule Below
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