032 – Microfilmaking and Poser/DAZ

November 22, 2009 at 8:06 pm (Development, Inspiration, Production, Technology) (, , , , , )

Permalink Leave a Comment

031 – GND2 and Irina 2.0 – Our Favorite Female 3D Models

November 22, 2009 at 2:16 pm (Development, Faq, Inspiration, Production, Technology, Ummo) (, , , , , , , )

Doing all the pieces of a game yourself means having to go to outside sources for specific components. In the case of a large company, that means hiring personnel. In our case that means free or low cost assets (programming, 3d models, audio, video, 2d textures).

We use low cost 3d models as a base and apply photorealistic textures from living human models and volunteers (editing slightly to get a more surreal instead of photoreal look). 3d model info below.
Read the rest of this entry »

Permalink Leave a Comment

030 – Level Grind Online (open source mmorpg)

November 22, 2009 at 1:28 pm (Development, Production, Technology) (, , , , , , )

http://levelgrindonline.com/post/Welcome-to-Level-Grind-Online.aspx


Level-Grind online is a 3D open-source, “Sword & Sorcery” style MMORPG being developed in combination with the book Programming an MMORPG in C# with XNA. It has been in development for approximately 6 months, and aims to accommodate many of the same features present in modern MMORPG’s. This is being done in an attempt to demonstrate the process of developing a complete MMO using contemporary languages and tools.


Read the rest of this entry »

Permalink Leave a Comment

029 – Video of Visual3d.NET 0.9.6.3 (Beta 6.3)

November 15, 2009 at 10:49 am (Development, Inspiration, Technology) (, , , , , , , , )

Permalink Leave a Comment

028 – Visual Studio 2010

November 14, 2009 at 12:09 am (Development, Production, Technology) (, , , , , , )

We’ll start off after the break talking about hardware and then moving onto the headlining subject.
Read the rest of this entry »

Permalink Leave a Comment

misc- win 7 on macbook pro

November 13, 2009 at 11:21 pm (Development, Faq, Inspiration, Production, Technology, Ummo) (, , , )

used to use a macbook pro way back.. used to use windows 7 when it was still in beta guide here http://ourcoffeestops.com/2009/01/guide-windows-7-x64-build-7000-on-a-macbook-pro/

Permalink Leave a Comment

027-New Release of Visual3d.NET

November 13, 2009 at 11:05 pm (Development, Technology, Ummo) (, , , , , )

Version 0.9.6.2 (newest as of 11/13/2009)
article
download link http://game-engine.visual3d.net/download

Permalink Leave a Comment

026 – a perfect mmo engine (if you have funds)

October 4, 2009 at 6:26 pm (Development, Production, Technology) (, , , , , , , , , )

My favorite game engine for developers who have a REAL budget is called the Vision Engine by a company called Trinigy.

Unfortunately, when they don’t even list the price, that usually means it’s put of my price range. Nevertheless, I highly recommend the Vision Engine for small to medium sized developers interested in MMORPG (or other types of games across the various platforms) development.

Random Useful GameDev things to look up on Wikipedia

Direct3D 11, MMORPG, Bullet Physics

Permalink Leave a Comment

025 – Nvidia Strikes Back

October 4, 2009 at 5:45 pm (Development, Inspiration, Production, Technology) (, , , , , , , , , , )

http://en.wikipedia.org/wiki/GT300_(GPU)
http://www.ubergizmo.com/15/archives/2009/09/nvidia_geforce_gt300_coming_this_year.html?src=rss

ATI already has DirectX11 parts in the IT jungle, as well as having a more open approach to technology. Nvidia (the “Other” graphics card company) has fired back.

They have announced a technology called ‘Fermi‘ which allows general purpose computing tasks (applications and other things that traditionally used the CPU before) to use the massive processing power of the GPU (aka CUDA).

They have now announced the targe of November 27th, 2009 as their launch date for their next generation DirectX 11 cards (and the CUDA technology they support)

List of games with DirectX 11 support (including three MMORPGS)

Permalink Leave a Comment

024 – Visual3d.net Beta 5.1 soon

September 29, 2009 at 12:59 pm (Production, Technology) (, , , , , )

Permalink Leave a Comment

dev 018 – economics

September 21, 2009 at 6:11 pm (Development, Production, Ummo) (, , , , , , )

traders and banks

we have no singular “server wide per side” auction house. we use a system of traders that offer most goods, either npcs or actual human players. i went through a period where i actually played lots of different mmorpgs. i played on official servers and development ones.
Read the rest of this entry »

Permalink Leave a Comment

misc 016 – in game footage

September 19, 2009 at 4:50 pm (Development, Production, Ummo) (, , , , , , )

i wanted to take this time to apologize for the lack of in game footage, screenshots of bits and bobs and this and that.. i have made them over the years and i delete that sh@*
Read the rest of this entry »

Permalink Leave a Comment

023 – audio

September 19, 2009 at 4:13 pm (Development, Inspiration, Technology) (, , , , , , , , , , )

some bits and bobs about audio production and music
Read the rest of this entry »

Permalink Leave a Comment

dev 015 – hardware (realtime cg) directx 11

September 18, 2009 at 8:11 pm (Development, Inspiration, Production, Technology, Ummo) (, , , , , , , , , , )

this article discusses a bit of computer graphics, realtime graphics, effects, and hardware evolution. it also talks about our target hardware for the project (not a minimum spec)

totally unrelated.. according to Wow.com, Blizzard is tracking 180,000 bugs.

read http://www.tomshardware.com/reviews/opengl-directx,2019.html (OpenGL3 & Directx11)

Ruby, a CG character developed by ATI also see Directx11 Features and ATI Releases new GPU/
Ruby Rendered
Read the rest of this entry »

Permalink Leave a Comment

022 – Visual3d.NET Version 5.0

September 17, 2009 at 11:44 am (Development, Technology) (, , , , , )

Visual3d.net has released Beta version 0.9.5 (Beta 5.0) over at their site for test and review. The Visual3d engine is really nice (albeit not a full MMO game engine, of course) with a TON of really cool editors (the terrain Editor is cool and supports infinite sized seamless terrains)
Read the rest of this entry »

Permalink Leave a Comment

021 – trailers

September 14, 2009 at 4:09 pm (Uncategorized)

an artform all to themselves
Read the rest of this entry »

Permalink Leave a Comment

020 – community site code freeze

September 11, 2009 at 12:05 am (Uncategorized) (, , , , )

ive decided the combination of systems we are using for the new official site is stable enough to leave alone and move to the next stage (layout and design). it is using a combination of wordpress mu, buddypress, and bbpress for forums

please go there sign up post forums stuff or whatever.. theres nothing there yet but its a decent starting point
Read the rest of this entry »

Permalink Leave a Comment

019 – garbage collection

September 7, 2009 at 6:05 pm (Development, Ummo, Uncategorized) (, , , , )

misc bits and bobs that dont go in other sections
Read the rest of this entry »

Permalink Leave a Comment

misc 014 – preproduction takes long time

September 5, 2009 at 1:09 pm (Development, Inspiration, Production, Ummo) (, , , , , )

30 people several years preproduction.. versus just me.. at 5 years preproduction (unpaid self funded) im doing okay indeed
http://en.wikipedia.org/wiki/Star_Wars:_The_Force_Unleashed

Permalink Leave a Comment

misc 013 – tv after 4 years

September 3, 2009 at 1:03 am (Uncategorized) (, , , , , )

i havent played video games (except a run through of gears of war and occasional bouts of world of warcraft) in years.. i havent watched television (except when visiting others) since maybe 1999.. im catching up on what is reality for most.. a bit of everything and special little bits of.. wendy williams, family guy, lots of movies, pawn stars..

aint no future in yo frontin (one of my fav songs.. mc breed)

Permalink Leave a Comment

mmorpg suitable engines – commercial

September 3, 2009 at 1:00 am (Uncategorized) ()

just a note http://www.trinigy.net (lacking default mmorpg components but seems to be out of indie budget? http://www.trinigy.net

Permalink Leave a Comment

misc 012 – hot ass action

September 2, 2009 at 9:03 pm (Development, Inspiration, Technology, Ummo) (, , , , , , , , , )

as production slowly stirs and preproduction comes to an end (does it ever end? no) the bar is ever raised higher.. not just because of the new action and effects set pieces that are released, but because of older pieces of interactive art that i may have missed before
Read the rest of this entry »

Permalink Leave a Comment

misc 011 – Pantheistic Solipsism

August 31, 2009 at 1:59 pm (Inspiration)

Permalink Leave a Comment

misc 010 – MySQL 5.4 (Evolution of a DB)

August 30, 2009 at 2:26 pm (Development, Faq, Production, Technology, Ummo) (, , , , , , , )

MySQL intellectual property was snapped up by Sun Microsystems a few years ago. Sun Microsystems is currently being purchased by Oracle.. We love MySQL.. here’s why
Read the rest of this entry »

Permalink Leave a Comment

misc 009 – mythology – japanese dark chaos

August 30, 2009 at 4:32 am (Inspiration, Ummo) (, , , , , , , , , )

this seems to fit in with azathoth somehow.. even though there are seperate worlds of mythology, i try to have a unified cosmology that connects them in layers.. Mikaboshi (from wiki)
Read the rest of this entry »

Permalink Leave a Comment

design 002 – vampires

August 29, 2009 at 11:49 am (Development, Inspiration, Ummo) (, , , , , , , , , , , , )

i must admit, as a writer, my concept of vampires is very different from most depictions (with some similarities to those seen in “I am Legend”.. although unintentional as i detailed mine several years before that film (and seem to recall a similar description before))

the nature of vampires in the game affects and reflects (portions of) that game world in itself. what does that mean? read on
Read the rest of this entry »

Permalink Leave a Comment

design 001 – natural selection

August 28, 2009 at 6:27 pm (Inspiration, Ummo) (, , )

i have a heck of a time managing this site during the temporary period between now and when building begins (during which time we will be recreating the heavily structured “Neopangaia Nation” community site (and the final url will be posted here).

until then i have a loose system of numbering which basically serves a relational marker at best. i spent the previous two years developing the history and technology of the virtual world (itself set approximately a “few hundred” years after now, but in an alternate dimension with differing rules that govern reality, although an extremely similar history to our own Earth).. design001
Read the rest of this entry »

Permalink Leave a Comment

misc 009 – misc research and errata

August 27, 2009 at 8:55 pm (Development, Inspiration, Production, Ummo) (, , , , , , , )

downtime while development box hunting and evaluating/planning next steps in development
Read the rest of this entry »

Permalink Leave a Comment

misc008.1 – open source mmos (http://awakenedmmo.org/ and more)

August 27, 2009 at 12:17 am (Development) (, , , , )

just a quick link to another open source mmorpg early in development. dunno much about it and not planning to investigate more.. http://awakenedmmo.org/
Read the rest of this entry »

Permalink Leave a Comment

misc 007 – IndieZen Open Source

August 24, 2009 at 1:00 pm (Development, Faq, Production, Technology, Ummo) (, , , , , , , )

it had always been my hope that by the time i released UMMO (underworld mmo), there would be sufficient technology available for $1000 or less (preferrably open source) that could be used by anybody to create a triple AAA mmorpg. and i could disseminate it. document it deploy it and manifest with it.. IF i didnt arrange other funding by then. i ont believe in copyright law but i obey it.
Read the rest of this entry »

Permalink Leave a Comment

misc 006 – absolutes in design

August 23, 2009 at 1:45 pm (Development, Faq, Inspiration, Production, Technology, Ummo) (, , , , , )

the benefit of mythology and the curse, a list and description of combat mathematics in a format where characters strengths and attributes are relative only to one another, not to any set laws and definitions from the natural world. and yet THOSE must be given defined laws for a virtual world to function. not defined amounts, however.
Read the rest of this entry »

Permalink Leave a Comment

misc 005 – design absolutes

August 23, 2009 at 2:06 am (Development, Faq, Production, Ummo) (, , , , , , , , )

this article will discuss some of the game specific methods of dealing with pre-release design issues, while allowing for evolution after release.
Read the rest of this entry »

Permalink Leave a Comment

misc 004 – first release dec 22, 2010

August 21, 2009 at 7:25 pm (Development, Faq, Inspiration, Production, Technology, Ummo) (, , , , , , , , , , , )

after nine years of an internet presence (started in may of 2000 with an online book of poems called “Hunger” (http://www.postpoems.com/members/heru) and leading up to the set in stone initial design parameters of the game called UMMO (Underworld MMO). the original site (minus any release dates) is still perfectly valid, if not more valid now than it was when it was first published in may 2005. and the big day is finally here August 21, 2009. why now?
Read the rest of this entry »

Permalink Leave a Comment

Misc 003 – Media

July 26, 2009 at 8:21 pm (Inspiration, Production, Ummo) (, , , , , )

the latest stuffs list of art that has been thoroughly reviewed recently many times for detail and design.. construction and commentary.
Read the rest of this entry »

Permalink Leave a Comment

018 – Flying in Ummo

July 20, 2009 at 8:41 pm (Development, Faq, Technology, Ummo) (, , , , , , , , )

Flying.. I was inspired to create this game very largely by a comment Terrance McKenna once made predicting virtual worlds capable of visualizing the psychedelic experience.
Read the rest of this entry »

Permalink Leave a Comment

misc002 – news – blizzard adult mmo

July 20, 2009 at 8:19 pm (Development, Ummo) (, , , , , , , , , )

The makers of “World of Warcraft” announced working on an adult mmo based on the film “Basic Instinct” some point in 2008.

Article here
http://news.mmosite.com/content/2008-03-31/20080331232810438,1.shtml
Read the rest of this entry »

Permalink Leave a Comment

Misc001 – Excellent Article About Adult Content

July 19, 2009 at 2:31 pm (Faq, Inspiration, Ummo) (, , , , , , , , )

Was doing research today and came across this excellent article about some of the connections between cultural development and adult art. It reprints some commentary by Alan Moore on the subject. Most relevant to Ummo is the idea that pornography needs to be transcended or supplemented with a more artistic for of erotica that can allow deeper appreciation and communication regarding sensuality.

http://www.chrismclaren.com/blog/2007/01/14/bog-venus-vs-nazi-cock-ring/

http://www.comicbookresources.com/?page=article&id=8851
Read the rest of this entry »

Permalink Leave a Comment

017 – Mythology – 9 Worlds – Norse Cosmology

July 11, 2009 at 7:54 pm (Faq, Inspiration, Ummo) (, , , , , )

originally published mar 2005
Read the rest of this entry »

Permalink Leave a Comment

015 – Magic Part 2 – Schools & Scrolls

July 11, 2009 at 7:27 pm (Faq, Ummo) (, , , , , , , )

originally published mar 2005
Read the rest of this entry »

Permalink Leave a Comment

014 – Magic Part 1 – Invocation & Weather

July 11, 2009 at 3:41 pm (Development, Faq, Ummo) (, , , , , , , )

originally published in mar 2005
Read the rest of this entry »

Permalink Leave a Comment

013 – Geography Part 2 – Realms & Mythology

July 11, 2009 at 3:25 pm (Development, Faq, Ummo) (, , , , , , )

originally published mar 2005
Read the rest of this entry »

Permalink Leave a Comment

012 – Geography Part 1 – Realms

July 11, 2009 at 3:19 pm (Development, Faq, Ummo) (, , , , , , , )

originally published mar 2005
Read the rest of this entry »

Permalink Leave a Comment

011 – Familiars – The Ummo Pet System

July 11, 2009 at 3:06 pm (Development, Faq, Ummo) (, , , , , , , , , )

originally published 2005
Read the rest of this entry »

Permalink Leave a Comment

010 – miscellaneous game details

July 11, 2009 at 2:47 pm (Faq, Ummo) (, , , , , , , , , , , )

originally published in mar 2005
Read the rest of this entry »

Permalink Leave a Comment

009 – mythological realm travel

July 11, 2009 at 2:32 pm (Development, Faq, Ummo) (, , , , , , , , )

also originally published in mar 2005
Read the rest of this entry »

Permalink Leave a Comment

008 – what sets apart the underworld

July 11, 2009 at 2:27 pm (Faq, Technology, Ummo) (, , , , , , )

originally published mar 2005
Read the rest of this entry »

Permalink Leave a Comment

007 – intro to ummo philosophy

July 11, 2009 at 11:55 am (Inspiration, Ummo) (, , , , , , )

originally written june 2005 when i expected to have a beta done in a year and a product in 2008. as a single developer with limited funds, im more realistic now.
Read the rest of this entry »

Permalink Leave a Comment

006 – Blog Background

July 11, 2009 at 11:25 am (Inspiration, Ummo) (, , , , )

this was originally posted at http://neopangaia.livejournal.com in june 2005
Read the rest of this entry »

Permalink Leave a Comment

005 – Tools and resources

June 30, 2009 at 5:57 pm (Development, Technology)

Game development requires lots of tools, and most of the time they are expensive. As an independent developer, it is important to find lists of free or inexpensive content creation tools. Here are some links.
Read the rest of this entry »

Permalink Leave a Comment

004 – Open Source Game Dev/Engine Lists

June 30, 2009 at 3:28 pm (Development, Production, Technology) (, , , , , )

I saw this really good article about the use of Open Source technology in game development and wanted to share the link.

http://www.technewsworld.com/story/gaming/64843.html?wlc=1246392687
Read the rest of this entry »

Permalink 1 Comment

003 – Engine Update

June 29, 2009 at 7:56 pm (Development, Production, Technology, Ummo) (, , , , , , , , , , , )

In short, I’ve decided to go with the (under $1,000) commercial simulation/game engine Visual3D.net for a variety of reasons. (built using primarily open source technologies, but not open source)
Read the rest of this entry »

Permalink Leave a Comment

002 – Arcane Literature

June 28, 2009 at 8:23 pm (Development, Faq, Inspiration) (, , , , , , )

A lot of authors have utilized the concept of the magickal grimoire or ancient text or scroll, but it was HP Lovecraft’s (HP Lovecraft Arcane Literature) who really polished the use of Arcane literature with the Necronomicon. Here we will discuss in more detail both those origins and the usage in Ummo.
Read the rest of this entry »

Permalink Leave a Comment

001 – Random Inspirational Notes

June 28, 2009 at 5:59 pm (Inspiration) (, , , , , )

Lovecraft has been a huge influence (and in fact creative element) of this project from the very beginning. I look forward into the unknown with a stronger respect for that which came before.
Read the rest of this entry »

Permalink Leave a Comment

000 – Release Schedule

June 9, 2009 at 7:50 am (Development, Faq, Production, Ummo) (, , , )

Tentative Release Schedule Below
Read the rest of this entry »

Permalink 1 Comment