Game development requires lots of tools, and most of the time they are expensive. As an independent developer, it is important to find lists of free or inexpensive content creation tools. Here are some links.
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005 – Tools and resources
Posted in Development, Technology
004 – Open Source Game Dev/Engine Lists
I saw this really good article about the use of Open Source technology in game development and wanted to share the link.
http://www.technewsworld.com/story/gaming/64843.html?wlc=1246392687
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Posted in Development, Production, Technology | Tags: devmaster.net, game development, graphics engines, moddb, open source, technewsworld
003 – Engine Update
In short, I’ve decided to go with the (soon to be open source) commercial simulation/game engine Visual3D.net for a variety of reasons.
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Posted in Development, Production, Technology, Ummo | Tags: adult mmorpg, bdsm mmorpg, blender, game engines, mmorpg design, mmorpg engines, Multiverse, ogre, realmcrafter, torque 3d, visual3d.net, World of Warcraft
002 – Arcane Literature
A lot of authors have utilized the concept of the magickal grimoire or ancient text or scroll, but it was HP Lovecraft’s (HP Lovecraft Arcane Literature) who really polished the use of Arcane literature with the Necronomicon. Here we will discuss in more detail both those origins and the usage in Ummo.
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Posted in Development, Faq, Inspiration | Tags: adult mmorpg, altered states, grimoire, HP Lovecraft, necronomicon, scrolls, Ummo
001 – Random Inspirational Notes
Lovecraft has been a huge influence (and in fact creative element) of this project from the very beginning. I look forward into the unknown with a stronger respect for that which came before.
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Posted in Inspiration | Tags: bride with white hair, jet li, lord dunsany, lovecraft, Sanity, shadowless sword
000 – Release Schedule
Tentative Release Schedule Below
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Posted in Development, Faq, Production, Ummo | Tags: .Underworld MMO, adult mmorpg, bdsm mmorpg, Ummo