what is brigade engine? the future i think
true unified lighting true global illumination
It seems that a lot of people are not understanding what is really Brigade, the engine I am doing pictures with.
So I’m going to type something about it.
First, Brigade is in real-time, it’s an engine for video games. It uses path tracing to render the image; instead of rasterisation like every other 3D games.
Brigade uses path tracing, which is an extension to the ray tracing algorithm capable of producing photorealistic images. It traces many rays (samples) per pixel in random directions, and then takes the average value to calculate the final color of each pixel.
Whenever a ray hits a surface, a new ray is traced from that hitpoint in a random direction until the max path depth is reached or until a Russian roulette-like mechanism kills the ray.
This way, path tracing is able to produce effects like diffuse color bleeding, glossy (blurry) reflections, true ambient…
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