This was the original UMMO concept site (2005-2008). It also had a great documented set of images that detailed more about characters and production. Those might still be available at the wayback machine. The old URL was Please forgive thast it tries to open a pop up window to the (now non-existant) community site, an online design doc in the form of a social networking site (which was based on joomla and community builder).

Nevertheless, it is a great Flash only resource to learn more about the original concept (which has since evolved over the years).

UMMO – Adult MMO – Basic Info

An MMORPG where the various Realms of Mythology from the pages of history coexist.They are well researched for historical accuracy and inter connected around a central storyline. It is a place where the player is free to choose their experience. Underworld features the mature themes of the world?s mythologies. from a time before Religion. Although the players of Underworld MMO can have sex. the game is not centered around that. We have a lot of gameplay elements that have never been seen before in a commercial MMORPG.

our goal is to fill the void between film and video gaming


The main features of Underworld are both new and familiar as listed below:

Underworld: When a character dies in the Underworld MMO, their “soul” journeys to the Underworld of their particular Realm of Mythology. Greek charaters go to Hades, Norse characters go to Valhalla of Hel.

A character has to work their way back to the land of the living. They gain valuable experience from the journey. howeve, characters such as Vampires, who have no soul, suffer permanent death(permadeath) if they are killed. Even major NPCs go to the Underworld when they die.

Technology: A lot of technology is only usable by humanoids. Tetsus are an example of this.Some technology is only usable by inhumans. Vampires are an interesting exception because they can use both human and inhuman technology. Of course, they pay the heavy price of permadeath for this luxury.

Weather: Weather exists like in other MMORPGs. In Underworld MMO it can affect things beyond visibility. Ranged weapons have decreased range and accuracy, certain creatures have lessened or heightened abilities in certain weather. Some creatures can even be destroyed by weather(Vampires and Sunlight comes to mind).

In addition to these elements, magic users can actually control the weather on a zone by zone basis and use it?s affects against their enemies. Should two wizards have a duel in underworld MMO, it is a sight to behold.

Uniques: Rare item in Underworld MMO are truly UNIQUE. There is only ONE Majolnir, hammer of Thor and every other rare item. Should a major NPC lose their main weapon. They will seek it out from the ones who stole it. Should they be unsuccessful in retrieving it, they will have a new weapon made, but it will not be the one they lost. Be wary of players who learn that you have the Unique they seek!

Misc: In addition to human controlled NPCs, a lot of the elements of Under world MMO are familiar to MMORPG players. They are implemented a little differently:

Guilds: Can create their own quests, own property and AI stores.

Pets and Deities: Can be invoked, evoked or created (Golems)

Transportation: Walk, run, fly, swim, teleport or use vehicles and mounts.

Races: Over 20 races in the game are playable. Even monsters.

Servers: No mirrored duplication here. Thousands of players, One world. We add new Realms of Mythology to support additional players. There are enough mythologies on Earth to support half a million players in one huge gameworld.

neopangaia – meaning

The neopangaia is the new global village. The biocyberspace, the “One” world we are a part of and evolving into thanks to the internet, personal evolution, and synchronous Novelty. Neopangaia is also the code name for an interactive “Virtual Planet Earth“, a think tank, technology development firm, and humanitarian group.

Designed originally just to fund other operations (and teach some of the core morals of mythology by making their understanding key requisites to in-game advancement), the original concept site for the virtual planet earth can be found here:

The devblog for the original game (minus the first few years of posts, which were erased) can be found at: and the original blog/idea can be found at

neopangaia is the name of an magical technologically advanced artificial island nation that exists in the world of the virtual planet earth. it is a neutral ground in the chaotic mythological future earth.

neopangaia was a project conceived in the year 2000 as a means to fund nanotechnology research.

i guess neo.pan.gaia is a handle that describes me, my hobbies, and intent

neo in pop culture, means “new”, “modern” or “high tech” (and more) it also means “virtual planet earth” in my head.. the modern internetwork we are all getting closer and closer to

pan because i study mythology, tantra, kundalini, primal sensuality, music, art, and mysteries

gaia because i respect the creative and destructive power of mother earth and i am a staunch soldier for her, holding her above all micro and macro-cosmic entities/ideas.. i guess also that my passion is exploring the idea (inner goddess) in all of us

pangaia was the name of an ancient land mass comprised of all continents on earth fused together.



One thought on “Concept

  1. Pingback: 2.8 UMMO Concept Site | ummo – adult mmo rpg sim

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