CEL (or Crystal Entity Layer) is a set of plugins and applications built on top of the Crystal Space SDK. CEL provides a set of commonly used abstractions to specifically help with writing games. CEL introduces the notion of an ‘entity’ which can be any kind of (visual or non-visual) object in a game. CEL also comes with a lot of useful plugins for 3rd/first person camera handling, physics, movement system, quest system, and so on.
Written in C++, CEL can also be interacted with via Python or Xml. Using CELstart it is also not necessary to use C++. This means that since the base code is C++, CEL is fast while being extremely easy to use from within Python and/or Xml.
The first place to start is the manual:
|CEL user manual||view online||download|
|CEL public API reference||view online||download|
|Wiki documentation||CEL Wiki Documentation|
|CEL Design document||CEL Design|
Latest Release (1.2 as of March 2009)
Go to the download section to download Crystal Space (required for CEL) and CEL.
CEL comes prepackaged with a number of example applications which can be found under apps/ in the CEL package. You can also download the binary CELstart application and download several demos from here.