misc 011 – Pantheistic Solipsism
misc 010 – MySQL 5.4 (Evolution of a DB)
MySQL intellectual property was snapped up by Sun Microsystems a few years ago. Sun Microsystems is currently being purchased by Oracle.. We love MySQL.. here’s why
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misc 009 – mythology – japanese dark chaos
this seems to fit in with azathoth somehow.. even though there are seperate worlds of mythology, i try to have a unified cosmology that connects them in layers.. Mikaboshi (from wiki)
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design 002 – vampires
i must admit, as a writer, my concept of vampires is very different from most depictions (with some similarities to those seen in “I am Legend”.. although unintentional as i detailed mine several years before that film (and seem to recall a similar description before))
the nature of vampires in the game affects and reflects (portions of) that game world in itself. what does that mean? read on
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design 001 – natural selection
i have a heck of a time managing this site during the temporary period between now and when building begins (during which time we will be recreating the heavily structured “Neopangaia Nation” community site (and the final url will be posted here).
until then i have a loose system of numbering which basically serves a relational marker at best. i spent the previous two years developing the history and technology of the virtual world (itself set approximately a “few hundred” years after now, but in an alternate dimension with differing rules that govern reality, although an extremely similar history to our own Earth).. design001
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misc008.1 – open source mmos (http://awakenedmmo.org/ and more)
just a quick link to another open source mmorpg early in development. dunno much about it and not planning to investigate more.. http://awakenedmmo.org/
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misc 007 – IndieZen Open Source
it had always been my hope that by the time i released UMMO (underworld mmo), there would be sufficient technology available for $1000 or less (preferrably open source) that could be used by anybody to create a triple AAA mmorpg. and i could disseminate it. document it deploy it and manifest with it.. IF i didnt arrange other funding by then. i ont believe in copyright law but i obey it.
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misc 006 – absolutes in design
the benefit of mythology and the curse, a list and description of combat mathematics in a format where characters strengths and attributes are relative only to one another, not to any set laws and definitions from the natural world. and yet THOSE must be given defined laws for a virtual world to function. not defined amounts, however.
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misc 005 – design absolutes
this article will discuss some of the game specific methods of dealing with pre-release design issues, while allowing for evolution after release.
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misc 004 – first release dec 22, 2010
after nine years of an internet presence (started in may of 2000 with an online book of poems called “Hunger” (http://www.postpoems.com/members/heru) and leading up to the set in stone initial design parameters of the game called UMMO (Underworld MMO). the original site (minus any release dates) is still perfectly valid, if not more valid now than it was when it was first published in may 2005. and the big day is finally here August 21, 2009. why now?
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