005 – Tools and resources
Game development requires lots of tools, and most of the time they are expensive. As an independent developer, it is important to find lists of free or inexpensive content creation tools. Here are some links.
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004 – Open Source Game Dev/Engine Lists
I saw this really good article about the use of Open Source technology in game development and wanted to share the link.
http://www.technewsworld.com/story/gaming/64843.html?wlc=1246392687
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003 – Engine Update
In short, I’ve decided to go with the (under $1,000) commercial simulation/game engine Visual3D.net for a variety of reasons. (built using primarily open source technologies, but not open source)
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002 – Arcane Literature
A lot of authors have utilized the concept of the magickal grimoire or ancient text or scroll, but it was HP Lovecraft’s (HP Lovecraft Arcane Literature) who really polished the use of Arcane literature with the Necronomicon. Here we will discuss in more detail both those origins and the usage in Ummo.
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001 – Random Inspirational Notes
Lovecraft has been a huge influence (and in fact creative element) of this project from the very beginning. I look forward into the unknown with a stronger respect for that which came before.
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000 – Release Schedule
Tentative Release Schedule Below
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